

This is important, because versus such imps, if the hit dealt before Trimps attack kills them, Trimps will not attack. However, Imps with first strike abilities, such as Attack First or Deadly Void deal damage first, then Trimps do. Against imps with no abilities, Trimps deal damage first, then the enemy imp. The speed of turns during Fighting Phase depends purely on Agility.ĭuring each turn of the Fighting Phase both Trimps and the enemy imp always attack simultaneously during the same turn. By default (with 0 levels in Agility) each turn during Fighting Phase takes exactly 1000 ms.

There are four types of phases in Trimps:įighting Phase is turn based and occurs when Trimps begin to fight until either Trimps or the currently fought bad guy are defeated (or both at once). The number of fighting Trimps can only be increased with Coordination upgrades, and Coordination can only be improved with the Coordinated perk.įor enemy stats, see Helium Universe (for U1 stats), or Radon Universe (for U2 stats). The player always starts with just a single fighting Trimp on zone 1 after purchasing Battle. In U2 instead of block there is a stat called Prismatic shield, which functions like a second health bar but is regenerated after killing a enemy.


Block is mainly gained by Gyms, but can also be gained by the Shield Equipment with the Shieldblock upgrade, it is multiplied by Trainers. Attack is also gained by Equipment and a variety of Perks. Health is gained by Equipment and multiplied by Geneticists. Health shows how many hits your combat group can take before being defeated, it is the most important stat in the early game.Īttack is how much damage you do to the enemy's health per fighting phase.īlock reduces damage taken in the fighting phase by the number of block or a percentage (see block page for details). There are 3 main stats in combat: Health, Attack, and Block.
